Fallout Tactics shipped with a bonus CD when it was pre-ordered. Although the game takes place in the Fallout universe, it does not follow or continue the story of either Fallout or Fallout 2. The game follows a squad of the Brotherhood of Steel as it becomes engaged in a desperate war. It sold above 300,000 units worldwide by 2008. Developed by Micro Forté and published by 14 Degrees East, Fallout Tactics was released on 14 March 2001 for Microsoft Windows. I mean come on Bethesda you made it happen in the Elder Scrolls series.).Fallout Tactics: Brotherhood of Steel, also called Fallout Tactics, is a turn-based real-time tactical role-playing game set in the post-apocalyptic Fallout universe. It marks a lot of firsts for the series, the first game that doesn't feature a character in power armor on the cover (this one is a reach,but come on it's Fallout), The first to get rid of the S.P.E.C.I.A.L system skills, and conventional perks opting instead for a leveling perk system, the first to not have Create-a-class giving you 3 stock character's,the first to not have a karma system, the first to not feature turn based combat, the first to not use Nuka Cola (instead featuring Bawls energy drink), the only game to not feature a Ron Pearlman naration about war never changing, It had no wieght or Item limit, it was totally linear (so was Tactics but in that game you could still explore the overworld and revist towns and bunkers) and finally I will say it did have a pretty unique armor system and the ability to dual wield small weapons and so far the only game to allow you to play as a Ghoul (tactics allowed you to recuit other races but the main player was a human. I'm not making it up, at the time Interplay just copied Baulder's Gate Dark Alliance and put a Fallout skin on it eventually leading to a lawsuit by Snowblind studios. Originally posted by MandalorianSpy:From what I remember it was a terrible Baulders Gate clone
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